Android Library that lights items for tutorials or walk-throughs etc...

Min SDK   13
Latest Commit   2017-09-11 12:24:50
License   Apache-2.0

Github   https://github.com/TakuSemba/Spotlight

         

标签

使用APP客户端扫描二维码运行Demo


...

TakuSemba

Tokyo, Japan


None

         

类似的还有....
RippleEffect Implementation of Ripple effect from Material Design for Android API 9+
PagerSlidingTabStrip An interactive indicator to navigate between the different pages of a ViewPager
material A library to bring fully animated Material Design components to pre-Lolipop Android. http://rey5137.com/material/
README

README.md

Spotlight

alt text

Platform Download License API

Gradle

dependencies {
    compile 'com.github.takusemba:spotlight:1.1.3'
}

Usage

Spotlight.with(this)
        .setDuration(1000L) // duration of Spotlight emerging and disappearing in ms
        .setAnimation(new DecelerateInterpolator(2f)) // animation of Spotlight
        .setTargets(firstTarget, secondTarget, thirdTarget ...) // set targets. see below for more info
        .setOnSpotlightStartedListener(new OnSpotlightStartedListener() { // callback when Spotlight starts
            @Override
            public void onStarted() {
                Toast.makeText(context, "spotlight is started", Toast.LENGTH_SHORT).show();
            }
        })
        .setOnSpotlightEndedListener(new OnSpotlightEndedListener() { // callback when Spotlight ends
            @Override
            public void onEnded() {
                Toast.makeText(context, "spotlight is ended", Toast.LENGTH_SHORT).show();
            }
        })
        .start(); // start Spotlight
                        

if you want to show Spotlight immediately, use addOnGlobalLayoutListener to wait until views are drawn.

view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
    @Override public void onGlobalLayout() {
        view.getViewTreeObserver().removeOnGlobalLayoutListener(this);
        Spotlight.with(this)...start();
    }
});


Simple Target

simply set a title and description, these position will be automatically calculated.

SimpleTarget simpleTarget = new SimpleTarget.Builder(this)
    .setPoint(100f, 340f) // position of the Target. setPoint(Point point), setPoint(View view) will work too.
    .setRadius(80f) // radius of the Target
    .setTitle("the title") // title
    .setDescription("the description") // description
    .setOnSpotlightStartedListener(new OnTargetStateChangedListener<SimpleTarget>() {
        @Override
        public void onStarted(SimpleTarget target) {
            // do something
        }
        @Override
        public void onEnded(SimpleTarget target) {
            // do something
        }
    })
    .build();




Custom Target

use your own custom view.

CustomTarget customTarget = new CustomTarget.Builder(this)
    .setPoint(100f, 340f) // position of the Target. setPoint(Point point), setPoint(View view) will work too.
    .setRadius(80f) // radius of the Target
    .setView(R.layout.layout_target) // custom view
    .setOnSpotlightStartedListener(new OnTargetStateChangedListener<CustomTarget>() {
        @Override
        public void onStarted(CustomTarget target) {
            // do something
        }
        @Override
        public void onEnded(CustomTarget target) {
            // do something
        }
    })
    .build();




Sample

Clone this repo and check out the app module.

Change Log

Version: 1.0.3

  • add listener to target

Version: 1.0.1, 1.0.2

  • bug fix

Version: 1.0.0

  • Initial Build

Author

Licence

Copyright 2017 Taku Semba.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.